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Old Mar 10, 2008, 11:29 PM // 23:29   #1
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Default change the dwarven pve skills....

http://gw.gamewikis.org/wiki/Ear_Bite
http://gw.gamewikis.org/wiki/Low_Blow
http://gw.gamewikis.org/wiki/Brawling_Headbutt





Please change these from "skills" to "attack skills". In their current form, they do not return the 1 adrenaline after landing, which means they cannot be chained on a Warrior unless you are using an IAS and an Axe/Sword.

Last edited by Captain Miken; Mar 10, 2008 at 11:39 PM // 23:39..
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Old Mar 10, 2008, 11:37 PM // 23:37   #2
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?What ?
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Old Mar 10, 2008, 11:48 PM // 23:48   #3
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I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.
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Old Mar 10, 2008, 11:50 PM // 23:50   #4
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Quote:
Originally Posted by Cherng Butter
I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.

Ya I love the fact that Brawling Headbutt is a skill, whenever I am blind I can still K/D the enemy because it is a skill and not an attack skill. /signed for the others though
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Old Mar 10, 2008, 11:53 PM // 23:53   #5
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They're fine.
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Old Mar 10, 2008, 11:59 PM // 23:59   #6
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Quote:
Originally Posted by Cherng Butter
I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.
Can't sneak in another hit with a Hammer. ;[
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Old Mar 11, 2008, 12:54 AM // 00:54   #7
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they're perfectly fina as-is. :\
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Old Mar 11, 2008, 07:57 PM // 19:57   #8
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I think one of headbutt's biggest apeals is that it is not an attack skill atm, for many of the reasons above. Although changing the other two to attack skills might help, I still don't see them being used much.
/signed for first two because the buff couldn't hurt
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Old Mar 11, 2008, 08:33 PM // 20:33   #9
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Quote:
Originally Posted by Numa Pompilius
?What ?
lol what he means is that it's a "skill" which mean when you activate it, you don't gain any adreline. Thus after completing the skill, you don't have enough adreline for the next adreline attacks/skills.

/notsign

I like the skill itself. Like shock it would be bad if it is an attack or spell (really bad indeed.)

But in the other look, for PvE only skill, it's a bad idea since spamming is all it matters in PvE anyway!

Get a build > Spam it!
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Old Mar 11, 2008, 10:00 PM // 22:00   #10
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If you want to chain them, you must chain them with energy skills.

They are made like that on purpose.
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Old Mar 11, 2008, 10:24 PM // 22:24   #11
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Quote:
Originally Posted by MithranArkanere
If you want to chain them, you must chain them with energy skills.

They are made like that on purpose.
Still, it trumps warriors who are the primary user of this skill. Please, no sane ele would take these into a zone, the only others that may even consider is are sins and dervs- but once again the adreline gain back is only really benefiting to warriors.

/signed for OP's post
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Old Mar 12, 2008, 12:19 AM // 00:19   #12
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I can definately see the OP's point. These skills are rather limited on a warrior/paragon bar as they esentially are "you lose all adrenaline" skills. As Nevin pointed out, that means only dervishes and sins (rangers?) benefit from these skills at full effectiveness. Maybe make them attack skills that cannot be blocked or keep them as just skills but with an adrenaline refund (like lion's comfort) to deal with some of the other points mentioned in this thread.
/signed
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